Dark Siders II: It’s a game made for gamers by gamers.
With August right around the corner, THQ‘s Marketing Team decided to throw fans of the up and coming game title, Darksiders, a bone. This bone consists of a new trailer and a set of screen shots. I always found Darksiders II to be a promising title, as the franchise already laid out a successful foundation with its predecessor, “Wrath of War”. With a predecessor already in place, the staff of THQ had less to worry about in regards to story, which led to more time working on game mechanics.
For those of you who didn’t read the original article, click here– for those of you that did, I believe you will find this trailer to be quite the treat as it reveals not only completely new faces, but also the return of familiar ones.
The Story
While we know a little bit about the story, I believe that the THQ team has been holding a great deal of info from the fans. I mean, for gamers that played ‘Wrath of War’, I am sure many questions about what goes on between the prologue and the actual game are ripe in your minds. It is in mine. What happens to the humans? What is it like for Death to fight Heaven and Hell when the Apocalypse is still going strong? How did Sammael get imprisoned? When did the Destroyer start running the show?
While I am sure some gamers went through the first game without giving these subtle story details any thought, I am just as sure that many gamers are as curious as I am about the circumstances that made the world what it was in War’s mission.
In the new trailer we see Sammael and Uriel for brief moments, leading us to believe that they do in fact make appearances, which presents the potential of closing holes in the story. We even catch a glimpse of War in the trailers, or at least a specter of him, similar to the shadow War that gamers fight in Eden in the first game.
With the lore already stated for the game, developers had more time to work on the ‘here and now’ aspect of the game’s story, which gives it a more in depth feel, while also satisfying the over all arch.
Game Mechanics
I know that in my previous article I touched on the looting and leveling tree aspects of the game, however there is one aspect that I failed to cover, and that is with specifics to the looting system and weapons. If you watch the trailer below you will see that players gain access to what is known as a possessed weapon.
The inclusion of the possessed weapon feature reminds me of the atrocious game ‘Two Worlds‘ -which had an even worse sequel- which allowed for a similar weapon stacking feature, allowing for a weapon to grow more powerful when fed ‘lesser’ or ‘equal’ weapons. I believe the inclusion of this feature will give Darksiders II an edge in regards to gameplay originality, and allow for the idea of weapon stacking to go further. This, along with the loot system, and skill tree makes me down right giddy to get my hands on the sequel of War’s adventure and test it out. Will these new features help or hinder the game? We can only wait and see.
Anyway, while this trailer teases us, we get a full taste of the main course in less than a month. Are you ready for it?\
Check out Gamerant’s Article on the trailer and screenshots here: http://gamerant.com/darksiders-2-trailer-screenshots-death-brian-160826/
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