Build your own home! Skyrim DLC: Hearthfire Announced

FUS RO DAH!

Elderscrolls V: Skyrim has torn through gaming competition with unrelenting force (see what I did there?), raising through the ranks to the top games of the year. While successful on both the console and PC systems, most gamers will attest to the benefits of the PC version, as it has the advantage of cool mods. Well the developers of Bethesda decided to throw a treat for us console gamers, and took a few notes from the books of PC modders.

Prior to the release of ‘Dawnguard‘, the first major downloadable content (DLC) package of Skyrim, the brains of Bethesda told the press that they were watching the developement of unique mods in the public gaming sphere, and implementing particularly special ones in their new DLCs. With Dawnguard was saw a mounted combat system implemented along with some other goodies. Not soon there after, the gaming community caught wind of the title of Skyrim’s next DLC- ‘Hearthfire’.

Many assumptions emerged on the internet about the exact nature of this DLC. Some thought that it was about the month Heart Fire, which has an annual Necromancy festival known as the Tales and Tallows holiday. While these rumors have not been disproved, an official trailer has been released which doesn’t deal with zombies.

So I present to you the Hearthfire Trailer:

No zombies to be seen there…nope. Instead, we get to build a house…YAY!

Now I will admit, compared to the epicness of Dawnguard’s vampiric quests, Hearthfire seems rather anti-climactic, but I believe the add on has some merits to it. I can’t be the only player that wants to build his own fortress of solitute (Not to be mistaken with the Blue Palace of Solitude). I have always enjoyed the opportunity to build something that is unique to the character, and this mod gives players the ability to do so. Along with expanding the obvious, the mod also expands the social functions of skyrim, allowing our Dovakiin to build his own family, some what akin to Fable 2‘s implementation of families with children.

To bring it back to my previous statement of Bethesda creeping on mods, I believe Hearthfire is based on the mod ‘Build your own Home‘ by ‘SuperNastyPants’ made a few months back, allowing players to build their own house (with less customization options). Bethesda even uses the systems established by SNP with the work bench to convert raw materials.

Taking this already awesome idea, and molding it with the expertise of the Skyrim team gives it that much more appeal and potential. What kind of home will you make? A rustic cabin in the woods? A palace in the plains? A dungeon in the marshes? That is up to you! Look out for the DLC on September 4th.

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Games that Need More Credit- Predator: Concrete Jungle

It’s time for change! A breath of fresh air. A breath that involves inhaling the nostalgic scents of burning metal, smoke, and blood. Rather than following what has become my regular routine of finding a new story and writing an article, I have decided to write about a game that has been out for a while, putting my own little twist on one of my cowriters’ (Dylan) “Better Late than Never” segment. Today I am going to talk about a game which I think did not get the credit which it was due. While this game could possibly have gone by without you knowing of its existence, you probably know about the franchise which birthed it: Predator.

Predator: Concrete Jungle was a game for the original Xbox which hit shelves in early 2005. Created to ride the fan wave made by the film Alien vs Predator (AVP). Naturally, as all video gamers do, I presumed that this game was going to be horrible- a simple attempt to gain more money from the fan base- however, when I bought it, I was surprised. While this game was no Skyrim (clearly, as it came on the original xbox, in a time when gaming was still adjusting to more advanced consoles), it still had its merits.

The Game’s Story

In the summer of 1930, a Yautja (Predator) hunter came to ‘New  Way City’ to hunt the greatest of prey- man. According to the introductory narration, we can assume that the creature had been there for some time, earning the nick name “the New Way Devil”. The Devil had taken to hunting and killing gangsters and mob bosses, and his hunt was coming to an end. However, the devil slipped up, and on the night where he killed Bruno Borgia, the God of Gansters, he sustained serious injury (you find out how later in the game). Dropping his advanced equipment, the Devil fled, making for his final target before leaving the planet. This is where the player is given control of the Predator.

Players must carve a path through a mob of rioting prohibition-era gangsters. When the last of his victims dies, the player must return to their ship, however the floor collapses beneath you en route, trapping you underground. Predator fans can probably predict what happens next. Bound by the ways of the Yautja, who do not want the population to know of their existence, the New Way Devil activates his ships self-destruction sequence, hoping to wipe its error and existence from the Earth.

The predator had the misfortune of surviving the explosion, and was forced to face the harsh judgement of his kin who arrived shortly after the explosion. Exiled to a desolate planet, the predator had to fight and survive to live his life of shame, atoning for the sins and consequences of his grievous error in judgement. However, we soon discover that the predator must atone for that and more, as his actions on Earth sent ripples through time, effecting the world in a way that was never meant to be.

One hundred years pass, and the New Way Devil has survived his exile. When his kinsmen arrive, he presumes that it is time for him to return to his people- but he is wrong. After watching a recording aboard the ship, he sees that humans found his hunting technology and adapted it into their own machinery, which was used in turn against his kin. As a result of this, he is sent back to earth, where he must atone for the sins of his past, and avoid further damaging the future.

Game Mechanics

Now, as this is an Original Xbox game, it is not surprising that the game will have its bugs and faults, however Predator: Concrete Jungle’s gaming mechanics have more negative aspects than positives. Most of these aspects can be blamed on poor programming and the game engine.

Let us start with one of the largest problems, which is a source for many other issues. The developers could not decide on it’s genre of game play. Instead of focusing on a certain specific genre (such as a stealth adventure, Action RPG, etc) and building on it, the game slapped a general ‘adventure’ genre sticker on the product, which resulted in it having numerous but unrefined game features and playing styles, which result in awkward mechanics for the gamer.

For instance, there are some platforming elements in the game, as players are forced to scale buildings and leap from roof to roof, however it feels as though the developers took the mechanics of Super Mario and made it into 3D. The jumping system is primitive at best, and the mobility lacks any particular vigor that you would hope for while being in control of a massive Yautja warrior.  The game lacks a ‘recharge’ system for health/shields/energy (though it was not as prominent when the game was designed), which means players have to go on a wild goose chase to find health packs and power sources. While this is a negative feature to some gamers, others would find this to be appealing, as it forces them to be more conservative with their tactics and use of powers.

As with most adventure genres, this game comes with several different environments, though most are urban and seem to be similar in regards to the tactics used around them- the environment diversity really just boils down to industrial indoor, dense urban outdoor and industrial outdoor. The world itself is set in numerous non-linear stages that allow players to roam freely within the confines of the environment. These environments were cast in low res X-box graphics, which gave them a boring appearance after a while. The game fails to captivate players visually, though it does have ample amounts of gore to entertain more sadistic gamers.

The game has an interesting variety of weapons (which fell under two groups: thrown/projectile/Special and main weapons- which consisted of your Glaives and Combisticks). While some were the generic swinging blades of death that had a hand full of unique animations, others were very fun to use, such as the Smart Disk, and the Helmet HUD, which allowed for voice recording and mimicking as well as a whole boat load of different vision modes. These weapons, which usually could be upgraded, made for some entertaining and gruesome in game kills.

But what point is a weapon if you have nothing fun to use it on? Well, if there is one thing that Predator Concrete Jungle does right, it is allowing for a diverse array of enemies. While this doesn’t hold a candle to massive modern games in terms of the unique enemy collection, it was one of the few games that did it at an interesting extent in it’s time. We got to fight foes, old and new, including humans, cyborgs, weaponized mechs, the notorious black serpent like ‘Xenomorphs‘ (From the ‘Alien’ films) and even other Yautja. This put the numerous weapons to use, as some weapons worked better on certain enemies than others, which would prevent a player from obtaining a super weapon and using it for the entire game.

All in all, the mechanics of the game weren’t all that impressive, which is why it was not noticed by many gamers, as most reviewers were turned off by this factor.

Conclusion

All in all, while the game was low end in terms of graphics and general gaming mechanics, I do not believe it to be to the point where the game should automatically be written off. Its story and fun factor makes it worth a short term rental. After all, how many chances do you get to play as a Yautja in a large open world environment? If game developers decided to revamp the title, I believe it could be profoundly successful, since we have the technology to make the game visually captivating, and refined game engines to allow for smoother mechanics.

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Grand Theft Auto V Leaks: Moving forward, or stepping back?

GTA V‘s viral marketing campaign has begun, sparking gamers’ interest in Rockstar’s newest edition to the Grand Theft Auto family. GTA V, as we know from the commercial, takes place in San Andreas, which was considered as one of the most entertaining GTA games by many fans. As a complete opposite to GTA IV’s liberty city, San Andreas is a sprawling map offering numerous environments, ranging from city centers to beaches to forests.

Anyway, while reading up on GTA V I stumbled upon a youtube video which led me to an article from Gameranx.com. This article states the following.

“A poster claiming to be a games journalist for “a Playstation magazine in the UK” (presumably PSM3) has professed, on the GTA Forums, to having privileged information about the game. He says that magazine staff experienced 30 minutes of Rockstar’s Grand Theft Auto V at the developer’s Scotland offices.

It should be noted that everything below is rumor, subject to absolutely no validation whatsoever. Some of the things he writes do make sense, however, and should make for interesting discussion.” (Gameranx- Rumor: Exclusive GTA 5 Info leaked by Rogue Games journalist).

I would like to state the same thing as the Gameranx author. This leak is not confirmed. It has not been acknowledged by GTA V’s production team, and as such, should be taken with a grain of salt. Even so, the potential perks of GTA 5 are too tantalizing to ignore, so here you have it.

Leaked information on Grand Theft Auto V

1: The game world is absolutely massive and will push both xbox and PS3 to the very limit in terms of what it has accomplished. Yes, the main city is simply Los Santos however is it AT LEAST 4 times bigger than Liberty City in GTA 4 and that is just Los Santos. The surrounding country side, beaches, etc are massive. For instance, we saw the main character ( an African/American, early 30’s) travel by car from the center of Los Santos into the wildnerness and it took over 15 minutes. The views were incredible from farmhouses with cattle, huge wind farms, an oil refinery which appeared to be living and breathing with nearly 100 NPCs working on machinery, operating vehicles, lifting and loaded, etc, unlike the gas works in GTA 4 which seemed to only house a few NPC at a time. The forests are more beautiful than those in RDR and featured people camping, young NPC drinking and dancing around campfires, people riding dirt bikes and jumping over logs, streams, etc. The water effects, forna, plants, trees all looked beautiful.

2: The shooting mechanics have been greatly improved with animations for diving, climbing, rolling and crawling all added for better realism. The re-loading animations for new ammo also look cooler, less static.

3: There is much more climbable elements in the world such as ladders, overhand climbing, etc.

4: There are animals in the game from dogs to cattle but at this time it is not confirmed if you will be able to harm the animals. Rockstar were able to get away with it in RDR as it was a true depiction of the world in which the game was set. Allowing dogs/cattle to die in a game sent in current times may cause headaches with PETA. Its unclear if Rockstar were joking here.

5: There are planes to pilot and they can be crashed into buildings if you choose to do so….

6: Rockstar have included many, many more interior locations such as a shopping mall, college campus, police station, a huge hospital and there is also a vast underground sewer network which one mission later in the game involves a jet ski chase that culminates in a Fugitive-esque waterfall jump ( there are nods to the ridiculous but awesome Ballad Of Gay Tony missions)

7: The city is full of NPCs jogging, weight-lifting, hitting on women, being chased on foot by cops, shopping, washing cars, fixing fences, moving home, filling up their cars, etc.

REAL JUICY INFO:

1: Cars can be upgraded/repaired and it has been considered to have a car have fuel forcing the player to fill her up.

2: The dating aspect of the game is gone. You still have a cell-phone but only people you will meet in the game will call you to ask you to do a mission or to ask you to do something else before the mission.

3: Weapons include the usual arsenal you’d aspect but the flamethrowers, remote mines, laxer trip mines and claymores are included. It is possible now to pick up random objects in a street/buidling to use as a weapon. There is also a museam where it is possible to steal old age swords, axes, etc.

4: it is possible to rupture a fuel line and if you shot at the trail of gasoline it will lead straight back to the car blowing it up.

5: mini games such as bowling, darts, etc have all gone. You can play basketball, weight train, arm wrestle, gamble and cage fight, enter triatholons, water races, cannoing, ab-saling, rock climbing, base jumping, ski diving. More to be confirmed.

6: Character customisation is back but only in terms of clothing, body weight, etc. The player you start off which, much like CJ, can’t be altered by race, age, height, etc.

7: Rockstar said burglary missions may return but only as part of missions and not on neigbourhood houses.

8: No children NPC at all. Ever.

9: There is now an ability to grab people and use as sheilds or in “hostage” situations.

10: The cops are much, much, much more realistic. If you kill somebody when you know there are no cops around you will not run the risk of a one star as often as you would in GTA4. The cops will use smoke and tear gas, dogs, riot gear and rams to knock down the doors of buildings you are hiding in.

11: You can enter some buildings and lock doors, push objects in the way to barricade.

12: You become better at things as the game progresses. If you only ride motorbikes then you will increase your skills, same as individual weapons.

13: Certain weapons can be customisable and some even home-made.

14: One mission involves breaking out a very familiar GTA icon from a previous game…

15: Torrential rain fall and sunshine and even tremors will appear in the game.

Concerns

While a lot of these leaks simply remind us of the game Grand Theft Auto: San Andreas, I look forward to seeing what the game will look like with a PS3 engine. The potential of bring San Andreas back on great graphics makes this a promising game, yet that does not mean that I don’t have any reservations about it.

One thing that stuck out to me in these leaks is the claim that the character is black. Looking in the preview, the character who we see driving in the car is clearly white, however that could merely be a screen capture, so I won’t be totally shocked if the protagonist is black.

Another thing that bothers me is the claim that they are bringing back the skill leveling system. While the concept was cool back in San Andreas, it was mostly useless in my opinion. While it gave the game a new dynamic, it didn’t truly effect game play, which is why I believed they scrapped it in Grand Theft Auto IV.

My final concern, and possibly largest one, is the fact that by the looks of it, GTA is attempting to step back into the fun game that it used to be, rather than continuing with the rich, gritty criminal story that Niko Bellic’s tale made it into. While I love San Andreas, nothing stops me from ordering it online and playing it. I don’t want old, I want new. Niko’s heart wrenching life brought a breath of fresh air to Grand Theft Auto, leaving the ‘fun/silly’ mantle to be taken over by Saints Row. If Grand Theft Auto backtracks, it will find itself in a competition with Saints Row in terms of delivering entertainment- a competition that San Andreas has an advantage in.

Even with these concerns, the leaks are appealing, and encourage me to buy the new game, just to see what it’s like. Did it do the same for you?

Links

http://www.gameranx.com/updates/id/3553/article/rumor-exclusive-gta-5-info-leaked-by-rogue-games-journalist/ (Original Article)

http://gta.wikia.com (GTA Wiki)

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Advanced Review: NCAA Football 13

13 is a special number this year. 13; the namesake of this year’s NCAA Football, but also 13 is the number of uniforms that have been digitized for the Oregon Ducks and their high flying offense! That’s right, with 13 different pre-set uniforms for the Ducks they lead their way into a ranked four position atop the preseason charts in NCAA 13. That’s not all that’s changed with this newest edition of the long-standing franchise. There have been various tweaks, pokes, and prods to this years graphics and animations, but it comes also with the addition of a new mode: Heisman Challenge.

This new Heisman Challenge mode lets you step into the shoes of ten different Heisman winners and play as them–on your favorite team–for a whole season to try and best their own candidacy for the Heisman trophy. Armed with a new reaction time feature–in Heisman Challenge and Road to Glory modes–you can set out on your conquest with a plethora of new throwing and catching animations as well as a slightly overhauled control scheme. Now, like never before, you can see your rise to become a College Football Legend impeded by new difficulty settings in Road to Glory.

This additions do not come without consequences. In making the game better and more realistic, now like never before, you actually must learn to play defense. It’s not all about the high powered offenses and scoring 100 points a game. You need to be aware of the offenses and make the receivers be distracted and run the wrong routes if you are to succeed in stopping your opponent with ruthless efficiency. This also makes running the offense harder and more crucial to have good decision-making skills. If you don’t set before you throw you have a large chance to throw it away or–even worse–an interception.

Graphically there isn’t much to differ from last years, or at least not enough to warrant a buy on graphics alone. There are some obvious lighting improvements, and of course there is the addition of new game day traditions from some schools that were snubbed last year. The rosters are still varied enough to have most of the key players on your team have the right stats and numbers from real life, of course EA would never admit to copying people, but they’re there. With a playoff being instated in 2014 this may be one of the last times you’ll get to see the BCS Bowls in their entirety in a video game. Last, but not least, the majority of your favorite features have returned such as the Mascot Mash Up, Online and Offline Dynasties, and Road to Glory. The only reason to really buy this game is the new Heisman Challenge mode, and of course the new rosters and team uniforms. I’ll leave the decision up to you if it’s worth the buy, but I rate this game a solid 3.9/5.

In NCAA 13, on both sides of the ball, you will be tested more than ever before as blitz’s rain down upon you and short, accurate, throws rules the day. Running the ball is essential and turnovers come at a high cost. In order to get the true experience of NCAA 13, and to fill the void of a summer without College Football, you can pick it up on store shelves on July 10th. Until then I’ll keep your seat warm and Win the Day.

Call of Duty Online

For once, the attempt to expand is bringing benefits to the customers. Due to the banning of gaming consoles in China, Activision has decided to come up with a clever way to route the Chinese government, and spread its influence to Chinese gamers. Call of Duty online will be a Free to Play online First Person Shooter.

That’s right, you read correctly. It will be free to play.

Even though playing the game itself is free, gamers will have to dish out cash in game if they want to buy perks and weapon classes, but it is a small price to play for the potential of dominating the internet as the best CoD Online shooter. With the game being free to play, Activision will still need a way to pay for running its servers without sacrificing their ‘noble’ cause.

In a Game Rant article, they assure gamers that the online version won’t be too different from the multi-player modes on other Call of Duty titles.

Judging by these screen shots, players will still need a decent computer to play the games, as the graphics are not sacrificed for the online gaming experience.

For the original Gamerant article, click here.

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Game Preview: Dishonored

It appears that the ‘First Person’ playing theme has taken root in another genre: Action-Adventure.

Most notably seen in the game Bioshock, we witnessed how the First Person view could be used effectively in more than just in shooting games. Implementing new engines to further immerse the player in the experience was part of the reason why Bioshock was such a successful game franchise. While Bioshock was a great success, we haven’t seen many more games that push the First-Person view to its true potential. That was, at least, until we saw the first trailers for DishonoredMade by Bethesda Stuio, along with Arkane Studios, the same group that created Bioshock 2, this game pushes the bill for First Person Adventure gaming.

The fictional nation known as the Isles is choking in chaos. With the Empress dead, and a plague running rampant, martial law has come into effect. Accused of murdering of the Empress, decorated soldier, Corporal Corvo Atano is given a chance to avenge the people of this land, and his Empress -who suffered from the injustice and evil actions of other nobles, particularly the Lord Regent-, when a stranger enters his cell and grants him supernatural powers. Branded by the mark of the Outsider, Atano begins his quest for revenge.

Trailers that show game play styles: Gamerant Article with game play trailers

Now while much of this sounds similar to Bioshock, there are a few things that differentiate the game from its Studio’s predecessor.

“You could probably say that dishonored is what you would get if Thief and Bioshock had a steampunk lovechild in Victorian England while J.C Denton and Gordan Freeman watch”IGN reporter during trailer for Dishonored.

1. There is no set path in this game. While it is not a sandbox game, players still have the options to play to their preferences. While there is a linear series of missions, each mission is a sandbox within itself. Players can run in guns blazing, or crawl in the shadows.

2. The steampunk theme allows for a unique weapon set; rather than having simple guns, players are given intriguing weapons such as a mini-crossbow, and razor wire bombs. Along with these weapons, Dishonored has unique supernatural powers- doing away with simple fire, ice and heal magic, players have the ability to ‘blink’ (short range teleport), summon rats, and possess people and animals. These powers and weapons work together in a symbiotic way that allows for cool combined attacks as well as one of a kind game play strategy.

3. While this game has a similar paint-like visual art style to Bioshock, the environment itself is far more unique. Coupling desolate slums with breath taking wealthy areas, all tweaked with a touch of steam punk, the world easy on the eyes and appealing to gamers.

4. Complementing the ‘No set path’ game play system, an interesting acrobatics system has been put in place, allowing players to leap from roof to roof, as well as scale walls. While these stunts are not as easy on the eyes as those of Assassin’s Creed, they still add an interesting element to the game.

With these unique characteristics, I believe that Dishonored has the potential of being a mega hit in the video game industry. The combination of a intriguing story, a visually appealing world, and a unique game play model allows for it to be a one of a kind game. Be sure to look out for Dishonored in October of this year.

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Mass Effect 3 Extended Ending: Promises to fix the mistakes

Let’s have a vote: How many of you guys absolutely HATED the ending of Mass Effect 3? Me too. Well with Mass Effect 3’s extended cut coming out, Bioware is going to give the game’s ending a second shot!

“The extended cut is content that players can download at no extra charge which expands the endings of Mass Effect 3 through some additional scenes and an epilogue sequence. So it provides a lot of the closure that players are looking for and it answers some of the questions that people have been asking. And it gives a sense of what the future holds as a result of your decisions throughout the series. Your final choice is just one part of how the story ends up, but then there’s the whole game and whole series worth of choices that results in story decisions and a lot of those now are going to be reflected.”

Most of us have played and fallen in love with the Mass Effect series, whether we gobbled the first disk off of game store shelves in 2007, or if we just recently picked up Mass Effect 3 when it came out this year. Commander Shepard‘s story is enthralling, as he and his team are forced to face a galactic invasion force, and kick the galaxy into gear to prevent it from being destroyed. The series was filled with epic decisions and an intense action and consequence system that made every decision matter.

Yet this was all undercut brutally, as many fans (and myself) believe, with the cookie-cutter ending that Mass Effect 3 gave to its fans. Even those of us who have played the game since it’s first episode were given mediocre endings. Naturally, this prompted outrage among fans, as their in-game decisions went unappraised. The uproar that followed threatened to cast Mass Effect down from a ‘Hall of Fame’ game to a failure. But Bioware was quick to pick up the pieces, after seeing how many fans utterly hated the ending.

Now, four months after the game release, an extended cut is about to be finished and given to us, for FREE. In an interview with Mass Effect 3’s executive producers, Biowares community manager questioned the executives on the precise nature of the extended cut.

Now, while some people hated the endings to the point where they wanted Bioware to completely rewrite them, I was not as harsh. I felt that the endings had their merit as a close to the over all arc of the galaxy. However, before you guys rip me a new one, I want you to know that I am not saying that the endings were good.

In Mass Effect, we had numerous story arcs playing out simultaneously. We had the story of Commander Shepard, the first Human Spectre, and a legendary soldier who had to carry impossible burdens on his shoulder, we each of his team members’ unique stories, we had the story of Humanity, a new race attempting to make a name for itself, and we had the story of the Universe as a whole, as numerous species fought with one another over resources and ideals.

The three endings that players are given satisfies the Universal Arc; the Reapers leave earth, whether through destruction or retreat, and the galaxy is spared of mass extinction. While this is all fine and dandy, most players were wondering what happened to Shepard’s team, and all of the people he interacted with. This was why people made certain decisions through their play-throughs, and when the ending failed to highlight the results of these decisions, players felt betrayed. I can’t blame them, how many people replayed all of Mass Effect 1 once they found out that you didn’t have to kill Wrex? How many times did you redo the assault on the collectors base to ensure that everyone survived? I understand the betrayal that you feel, and I feel it as well.

I remember when I first beat the game; I expected the worst, as I had friends who warned me about the ending. I sat through the last set of dialogue, made my final decision (which reminded me a lot of Deus Ex Human Revolution), and then watched, waiting for horror. It didn’t hit me at first, I shrugged it off and called it mediocre. But then the hate began to stir within me. The more I thought about it, the more pissed off I got. I wanted to know what happened to earth after the reaper invasion, I wanted to know what happened to the Krogans, the Turians, the Quarians and the Geth. I wanted to know if Shepard was honored with a statue, or simply by word of mouth. I had this image of a memorial ceremony, and a gathering of all the old characters. I wanted speeches about my acts of valor in the previous games. Did I get any of that? NO. All I got was some silly cut scene with a colored light, an explosion, and a forest planet. I almost destroyed the game out of annoyance…

However, after listening to this interview with the executive producers, I feel a glimmer of hope; an epilogue and an extended ending that shows the consequences of our decisions is exactly what I had hoped for. The game doesn’t need to be altered in any other way,  so long as they cover what happened differently because of the decisions you made through out the game(s).

On Tuesday, June 26th, Bioware will make an attempt to redeem itself in the player’s eyes. I urge all players to get the downloadable content – it is free so what is the worst that can happen. As for players like me who are without Xbox live, lurk on Youtube and hope that someone posts the new endings!

I hope you guys enjoyed this article, and be sure to leave your comments below.

You can read more about Mass Effect and the extended cut on these sites:

The Interview on Gamerant

Mass Effect’s Wiki

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I hope that you enjoyed this article; feel free to leave comments of your thoughts below and remember to like the post, follow the blog and our twitter (@TheNerdNexus) for further updates.