Assassin’s Creed III Intro leaked!

Assassins Creed III has been a long anticipated title, breaking from the story of Ezio Auditore with a new character, Connor. However Connor is not the spotlight of this trailer- instead, the trailer revolves around the familiar, yet enigmatic Desmond Miles, who has been given renewed value in the story, as Desmond must use the skills he has gained from his ancestors to make his way through the great vault and save humanity.

What do you make of the trailer? Do you think Desmond should not be given as much emphasis in the story, or more? Tell us what you think in the comment section bellow.

Castlevania: The Saga Continues

“Eu sunt Dracul!” – Dracula (Gabriel Belmont) at the end of Castlevania: Lord of Shadows

These words, while cloaked in a foreign tongue, successfully shocked most fans of the Castlevania saga, as they watched the last clip in the hit game Castlevania: Lord of Shadows. This statement revealed the exact nature of the bond between Clan Belmonte and the legendary vampiric lord, Dracula. While gamers had to buy a DLC to find out precisely how Gabriel took up the way of the vampire, the producers of the Lord of Shadows saga were nice enough to have a video at the end of the castlevania credits, foreshadowing what gamers could expect in the future.

Now I personally loved the Lord of Shadows game, though prior to that, I never played any Castlevania games. I thought the graphics were sweet, the story was compelling and the game play was balling, though after I beat it I was curious about the background of the game. When I found out how many previous Castlevanias there were, and how the new one basically had nothing to do with the predecessors, save for using the Belmont name and the Brotherhood of Light, I was all like “WTF”…at least until they released the DLC and I connected the dots, though I still wanted more- the lack of continuity bugged me, and I was hoping for a game to make the connection clearer in the future…

Well…that future has come, as Castlevania Lord of Shadows 2 was revealed at E3 2012.

“In Castlevania: Lords of Shadow, the origin of Dracula and his legendary connection with the Belmonts was revealed. In Castlevania: Lords of Shadow 2, fans can expect thrilling new twists and challenges. In this shocking conclusion to the Lords of Shadow saga, Dracula returns once again, weakened and yearning for release from his immortal bonds. Facing a new and powerful threat, the vampire lord must reacquire his old powers – and only his castle holds the key. However, the famed Belmont clan also seek his ultimate destruction.” – Castlevania Lord of Shadows Website

There was initially some skepticism about the validity of the first game when run across the fan-lore of the long established Castlevania series, however with the twisting revelation of Gabriel’s ascension/fall to the form of Dracula has closed the gap that bridged the fans of the original saga and the newer Lord of Shadows series. Accompanied with the Nintendo DS sister game Castlevania Lord of Shadows: Mirror of Fate, which tells the story of Gabriel’s battle against his son, Trevor, and the beginning of the war between Dracula and the Brotherhood of Light, Konami has given the Castlevania series the potential for a successful revitalization.

But I try not to count my chickens before they hatch, and I am tentative on how good the second game may be. It has a flashy trailer, I will give it that.

Now, if I get to play with Gab-I mean Dracula, using those sick powers, count me in. The fire whip is sweet! Will the game be as awesome as its predecessors? Only time will tell…but one thing is for sure…

I want that fire whip…NOW!

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Hey guys and gals, I hope that you enjoyed this article; sorry about the gap between this one and the last one. Things have been hectic but I hope to be able to post more in the future.  Feel free to leave comments of your thoughts below and remember to like the post, follow the blog and our twitter (@TheNerdNexus) for further updates. And remember to Like us on Facebook (https://www.facebook.com/TheNerdNexus)

Build your own home! Skyrim DLC: Hearthfire Announced

FUS RO DAH!

Elderscrolls V: Skyrim has torn through gaming competition with unrelenting force (see what I did there?), raising through the ranks to the top games of the year. While successful on both the console and PC systems, most gamers will attest to the benefits of the PC version, as it has the advantage of cool mods. Well the developers of Bethesda decided to throw a treat for us console gamers, and took a few notes from the books of PC modders.

Prior to the release of ‘Dawnguard‘, the first major downloadable content (DLC) package of Skyrim, the brains of Bethesda told the press that they were watching the developement of unique mods in the public gaming sphere, and implementing particularly special ones in their new DLCs. With Dawnguard was saw a mounted combat system implemented along with some other goodies. Not soon there after, the gaming community caught wind of the title of Skyrim’s next DLC- ‘Hearthfire’.

Many assumptions emerged on the internet about the exact nature of this DLC. Some thought that it was about the month Heart Fire, which has an annual Necromancy festival known as the Tales and Tallows holiday. While these rumors have not been disproved, an official trailer has been released which doesn’t deal with zombies.

So I present to you the Hearthfire Trailer:

No zombies to be seen there…nope. Instead, we get to build a house…YAY!

Now I will admit, compared to the epicness of Dawnguard’s vampiric quests, Hearthfire seems rather anti-climactic, but I believe the add on has some merits to it. I can’t be the only player that wants to build his own fortress of solitute (Not to be mistaken with the Blue Palace of Solitude). I have always enjoyed the opportunity to build something that is unique to the character, and this mod gives players the ability to do so. Along with expanding the obvious, the mod also expands the social functions of skyrim, allowing our Dovakiin to build his own family, some what akin to Fable 2‘s implementation of families with children.

To bring it back to my previous statement of Bethesda creeping on mods, I believe Hearthfire is based on the mod ‘Build your own Home‘ by ‘SuperNastyPants’ made a few months back, allowing players to build their own house (with less customization options). Bethesda even uses the systems established by SNP with the work bench to convert raw materials.

Taking this already awesome idea, and molding it with the expertise of the Skyrim team gives it that much more appeal and potential. What kind of home will you make? A rustic cabin in the woods? A palace in the plains? A dungeon in the marshes? That is up to you! Look out for the DLC on September 4th.

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Hey guys and gals, I hope that you enjoyed this article; feel free to leave comments of your thoughts below and remember to like the post, follow the blog and our twitter (@TheNerdNexus) for further updates. And remember to Like us on Facebook (https://www.facebook.com/TheNerdNexus)

Darksiders II: Should I buy it?

Have you been keeping up with the new Darksiders II reviews and updates? Still uncertain about whether you should dish out the dough to buy the game? Check out this Youtube channel that has a walk through of the game. Maybe you will make a decision once you see the game in action.

Youtube Series: Darksiders II Walkthrough

Batman over the years: Kane to Noland

The Batman series has had its ups and downs through out the years. Because of this, I have decided to acknowledge how far the series has come since its creation from Bob Kane. Rather than telling the story of the Dark Knight of Gotham from start to finish, I have decided to just post a picture that I found on http://www.geektyrant.com. You’re welcome.

Click image to enlarge!

Which was your favorite era of Batman? Let us know in the comment section below!

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Hey guys and gals, I hope that you enjoyed this article; feel free to leave comments of your thoughts below and remember to like the post, follow the blog and our twitter (@TheNerdNexus) for further updates. And remember to Like us on Facebook (https://www.facebook.com/TheNerdNexus)

Games that Need More Credit- Predator: Concrete Jungle

It’s time for change! A breath of fresh air. A breath that involves inhaling the nostalgic scents of burning metal, smoke, and blood. Rather than following what has become my regular routine of finding a new story and writing an article, I have decided to write about a game that has been out for a while, putting my own little twist on one of my cowriters’ (Dylan) “Better Late than Never” segment. Today I am going to talk about a game which I think did not get the credit which it was due. While this game could possibly have gone by without you knowing of its existence, you probably know about the franchise which birthed it: Predator.

Predator: Concrete Jungle was a game for the original Xbox which hit shelves in early 2005. Created to ride the fan wave made by the film Alien vs Predator (AVP). Naturally, as all video gamers do, I presumed that this game was going to be horrible- a simple attempt to gain more money from the fan base- however, when I bought it, I was surprised. While this game was no Skyrim (clearly, as it came on the original xbox, in a time when gaming was still adjusting to more advanced consoles), it still had its merits.

The Game’s Story

In the summer of 1930, a Yautja (Predator) hunter came to ‘New  Way City’ to hunt the greatest of prey- man. According to the introductory narration, we can assume that the creature had been there for some time, earning the nick name “the New Way Devil”. The Devil had taken to hunting and killing gangsters and mob bosses, and his hunt was coming to an end. However, the devil slipped up, and on the night where he killed Bruno Borgia, the God of Gansters, he sustained serious injury (you find out how later in the game). Dropping his advanced equipment, the Devil fled, making for his final target before leaving the planet. This is where the player is given control of the Predator.

Players must carve a path through a mob of rioting prohibition-era gangsters. When the last of his victims dies, the player must return to their ship, however the floor collapses beneath you en route, trapping you underground. Predator fans can probably predict what happens next. Bound by the ways of the Yautja, who do not want the population to know of their existence, the New Way Devil activates his ships self-destruction sequence, hoping to wipe its error and existence from the Earth.

The predator had the misfortune of surviving the explosion, and was forced to face the harsh judgement of his kin who arrived shortly after the explosion. Exiled to a desolate planet, the predator had to fight and survive to live his life of shame, atoning for the sins and consequences of his grievous error in judgement. However, we soon discover that the predator must atone for that and more, as his actions on Earth sent ripples through time, effecting the world in a way that was never meant to be.

One hundred years pass, and the New Way Devil has survived his exile. When his kinsmen arrive, he presumes that it is time for him to return to his people- but he is wrong. After watching a recording aboard the ship, he sees that humans found his hunting technology and adapted it into their own machinery, which was used in turn against his kin. As a result of this, he is sent back to earth, where he must atone for the sins of his past, and avoid further damaging the future.

Game Mechanics

Now, as this is an Original Xbox game, it is not surprising that the game will have its bugs and faults, however Predator: Concrete Jungle’s gaming mechanics have more negative aspects than positives. Most of these aspects can be blamed on poor programming and the game engine.

Let us start with one of the largest problems, which is a source for many other issues. The developers could not decide on it’s genre of game play. Instead of focusing on a certain specific genre (such as a stealth adventure, Action RPG, etc) and building on it, the game slapped a general ‘adventure’ genre sticker on the product, which resulted in it having numerous but unrefined game features and playing styles, which result in awkward mechanics for the gamer.

For instance, there are some platforming elements in the game, as players are forced to scale buildings and leap from roof to roof, however it feels as though the developers took the mechanics of Super Mario and made it into 3D. The jumping system is primitive at best, and the mobility lacks any particular vigor that you would hope for while being in control of a massive Yautja warrior.  The game lacks a ‘recharge’ system for health/shields/energy (though it was not as prominent when the game was designed), which means players have to go on a wild goose chase to find health packs and power sources. While this is a negative feature to some gamers, others would find this to be appealing, as it forces them to be more conservative with their tactics and use of powers.

As with most adventure genres, this game comes with several different environments, though most are urban and seem to be similar in regards to the tactics used around them- the environment diversity really just boils down to industrial indoor, dense urban outdoor and industrial outdoor. The world itself is set in numerous non-linear stages that allow players to roam freely within the confines of the environment. These environments were cast in low res X-box graphics, which gave them a boring appearance after a while. The game fails to captivate players visually, though it does have ample amounts of gore to entertain more sadistic gamers.

The game has an interesting variety of weapons (which fell under two groups: thrown/projectile/Special and main weapons- which consisted of your Glaives and Combisticks). While some were the generic swinging blades of death that had a hand full of unique animations, others were very fun to use, such as the Smart Disk, and the Helmet HUD, which allowed for voice recording and mimicking as well as a whole boat load of different vision modes. These weapons, which usually could be upgraded, made for some entertaining and gruesome in game kills.

But what point is a weapon if you have nothing fun to use it on? Well, if there is one thing that Predator Concrete Jungle does right, it is allowing for a diverse array of enemies. While this doesn’t hold a candle to massive modern games in terms of the unique enemy collection, it was one of the few games that did it at an interesting extent in it’s time. We got to fight foes, old and new, including humans, cyborgs, weaponized mechs, the notorious black serpent like ‘Xenomorphs‘ (From the ‘Alien’ films) and even other Yautja. This put the numerous weapons to use, as some weapons worked better on certain enemies than others, which would prevent a player from obtaining a super weapon and using it for the entire game.

All in all, the mechanics of the game weren’t all that impressive, which is why it was not noticed by many gamers, as most reviewers were turned off by this factor.

Conclusion

All in all, while the game was low end in terms of graphics and general gaming mechanics, I do not believe it to be to the point where the game should automatically be written off. Its story and fun factor makes it worth a short term rental. After all, how many chances do you get to play as a Yautja in a large open world environment? If game developers decided to revamp the title, I believe it could be profoundly successful, since we have the technology to make the game visually captivating, and refined game engines to allow for smoother mechanics.

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Hey guys and gals, I hope that you enjoyed this article; feel free to leave comments of your thoughts below and remember to like the post, follow the blog and our twitter (@TheNerdNexus) for further updates. And remember to Like us on Facebook (https://www.facebook.com/TheNerdNexus)

 

Grand Theft Auto V Leaks: Moving forward, or stepping back?

GTA V‘s viral marketing campaign has begun, sparking gamers’ interest in Rockstar’s newest edition to the Grand Theft Auto family. GTA V, as we know from the commercial, takes place in San Andreas, which was considered as one of the most entertaining GTA games by many fans. As a complete opposite to GTA IV’s liberty city, San Andreas is a sprawling map offering numerous environments, ranging from city centers to beaches to forests.

Anyway, while reading up on GTA V I stumbled upon a youtube video which led me to an article from Gameranx.com. This article states the following.

“A poster claiming to be a games journalist for “a Playstation magazine in the UK” (presumably PSM3) has professed, on the GTA Forums, to having privileged information about the game. He says that magazine staff experienced 30 minutes of Rockstar’s Grand Theft Auto V at the developer’s Scotland offices.

It should be noted that everything below is rumor, subject to absolutely no validation whatsoever. Some of the things he writes do make sense, however, and should make for interesting discussion.” (Gameranx- Rumor: Exclusive GTA 5 Info leaked by Rogue Games journalist).

I would like to state the same thing as the Gameranx author. This leak is not confirmed. It has not been acknowledged by GTA V’s production team, and as such, should be taken with a grain of salt. Even so, the potential perks of GTA 5 are too tantalizing to ignore, so here you have it.

Leaked information on Grand Theft Auto V

1: The game world is absolutely massive and will push both xbox and PS3 to the very limit in terms of what it has accomplished. Yes, the main city is simply Los Santos however is it AT LEAST 4 times bigger than Liberty City in GTA 4 and that is just Los Santos. The surrounding country side, beaches, etc are massive. For instance, we saw the main character ( an African/American, early 30’s) travel by car from the center of Los Santos into the wildnerness and it took over 15 minutes. The views were incredible from farmhouses with cattle, huge wind farms, an oil refinery which appeared to be living and breathing with nearly 100 NPCs working on machinery, operating vehicles, lifting and loaded, etc, unlike the gas works in GTA 4 which seemed to only house a few NPC at a time. The forests are more beautiful than those in RDR and featured people camping, young NPC drinking and dancing around campfires, people riding dirt bikes and jumping over logs, streams, etc. The water effects, forna, plants, trees all looked beautiful.

2: The shooting mechanics have been greatly improved with animations for diving, climbing, rolling and crawling all added for better realism. The re-loading animations for new ammo also look cooler, less static.

3: There is much more climbable elements in the world such as ladders, overhand climbing, etc.

4: There are animals in the game from dogs to cattle but at this time it is not confirmed if you will be able to harm the animals. Rockstar were able to get away with it in RDR as it was a true depiction of the world in which the game was set. Allowing dogs/cattle to die in a game sent in current times may cause headaches with PETA. Its unclear if Rockstar were joking here.

5: There are planes to pilot and they can be crashed into buildings if you choose to do so….

6: Rockstar have included many, many more interior locations such as a shopping mall, college campus, police station, a huge hospital and there is also a vast underground sewer network which one mission later in the game involves a jet ski chase that culminates in a Fugitive-esque waterfall jump ( there are nods to the ridiculous but awesome Ballad Of Gay Tony missions)

7: The city is full of NPCs jogging, weight-lifting, hitting on women, being chased on foot by cops, shopping, washing cars, fixing fences, moving home, filling up their cars, etc.

REAL JUICY INFO:

1: Cars can be upgraded/repaired and it has been considered to have a car have fuel forcing the player to fill her up.

2: The dating aspect of the game is gone. You still have a cell-phone but only people you will meet in the game will call you to ask you to do a mission or to ask you to do something else before the mission.

3: Weapons include the usual arsenal you’d aspect but the flamethrowers, remote mines, laxer trip mines and claymores are included. It is possible now to pick up random objects in a street/buidling to use as a weapon. There is also a museam where it is possible to steal old age swords, axes, etc.

4: it is possible to rupture a fuel line and if you shot at the trail of gasoline it will lead straight back to the car blowing it up.

5: mini games such as bowling, darts, etc have all gone. You can play basketball, weight train, arm wrestle, gamble and cage fight, enter triatholons, water races, cannoing, ab-saling, rock climbing, base jumping, ski diving. More to be confirmed.

6: Character customisation is back but only in terms of clothing, body weight, etc. The player you start off which, much like CJ, can’t be altered by race, age, height, etc.

7: Rockstar said burglary missions may return but only as part of missions and not on neigbourhood houses.

8: No children NPC at all. Ever.

9: There is now an ability to grab people and use as sheilds or in “hostage” situations.

10: The cops are much, much, much more realistic. If you kill somebody when you know there are no cops around you will not run the risk of a one star as often as you would in GTA4. The cops will use smoke and tear gas, dogs, riot gear and rams to knock down the doors of buildings you are hiding in.

11: You can enter some buildings and lock doors, push objects in the way to barricade.

12: You become better at things as the game progresses. If you only ride motorbikes then you will increase your skills, same as individual weapons.

13: Certain weapons can be customisable and some even home-made.

14: One mission involves breaking out a very familiar GTA icon from a previous game…

15: Torrential rain fall and sunshine and even tremors will appear in the game.

Concerns

While a lot of these leaks simply remind us of the game Grand Theft Auto: San Andreas, I look forward to seeing what the game will look like with a PS3 engine. The potential of bring San Andreas back on great graphics makes this a promising game, yet that does not mean that I don’t have any reservations about it.

One thing that stuck out to me in these leaks is the claim that the character is black. Looking in the preview, the character who we see driving in the car is clearly white, however that could merely be a screen capture, so I won’t be totally shocked if the protagonist is black.

Another thing that bothers me is the claim that they are bringing back the skill leveling system. While the concept was cool back in San Andreas, it was mostly useless in my opinion. While it gave the game a new dynamic, it didn’t truly effect game play, which is why I believed they scrapped it in Grand Theft Auto IV.

My final concern, and possibly largest one, is the fact that by the looks of it, GTA is attempting to step back into the fun game that it used to be, rather than continuing with the rich, gritty criminal story that Niko Bellic’s tale made it into. While I love San Andreas, nothing stops me from ordering it online and playing it. I don’t want old, I want new. Niko’s heart wrenching life brought a breath of fresh air to Grand Theft Auto, leaving the ‘fun/silly’ mantle to be taken over by Saints Row. If Grand Theft Auto backtracks, it will find itself in a competition with Saints Row in terms of delivering entertainment- a competition that San Andreas has an advantage in.

Even with these concerns, the leaks are appealing, and encourage me to buy the new game, just to see what it’s like. Did it do the same for you?

Links

http://www.gameranx.com/updates/id/3553/article/rumor-exclusive-gta-5-info-leaked-by-rogue-games-journalist/ (Original Article)

http://gta.wikia.com (GTA Wiki)

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I hope that you enjoyed this article; feel free to leave comments of your thoughts below and remember to like the post, follow the blog and our twitter (@TheNerdNexus) for further updates. And remember to Like us on Facebook (https://www.facebook.com/TheNerdNexus)